Experiment@Fablab

Innovation immersion to get responses to our business cases

Discover what innovation can bring to your business

The world is going digital and technologies are emerging, especially with the acceleration of Artificial Intelligence. How do we ask the right questions and conduct a joint discussion between the departments and IT?

How do we find out more about the world of innovation and new technologies applied to our professions?

What are your use cases that we can help you with?

Since it’s not always easy to answer these questions, Experiment@fablab will immerse you in the world of innovation but it is also an opportunity to detect and discuss based on your use cases. 

An immersive experience based on innovation

The result is a clear vision of the innovation applied to your use cases and a personalised action plan. 

To approach the future with a vision adapted to your operational needs, to learn more about innovation and associated technologies, to immerse yourself for a few hours in an environment conducive to acculturation and the detection of use cases, start out with Experiment@FabLab, a tailor-made experience in the form of workshops everyone takes part in, and take advantage of feedback, the discovery of use cases and associated innovative technologies, concept sessions, etc.

Whether in our FabLabs or virtually, your teams will emerge from this immersive experience with a clear vision of the innovation applied to your use cases and with a personalised operational action plan.

Customized programs to meet your needs

From the presentation of your needs to the development of a prototype, we build with you a customized programs to bring your ideas to life.

An Experiment@FabLab offer tailored to your needs and the maturity of your reflection in the form of 6 packages led by our teams:

  • Challenge Us package: if you have a use case, present it to us in 1 hour and we come back to you with a co-innovation proposal
  • Inspire package: a half-day of discussions, acculturation and ideation to get to know one another
  • Project package: two days in a FabLab alternating feedback, acculturation, workshops, immersion, etc. An immersive and dynamic format to define your project roadmap
  • Invent  package: four days to complete to specifications
  • Prototype package: four days to prototype our solutions with us

These packages can be conducted in our FabLabs or virtually.

 

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Customized programs to meet your needs

From the presentation of your needs to the development of a prototype, we build with you a customized programs to bring your ideas to life.

An Experiment@FabLab offer tailored to your needs and the maturity of your reflection in the form of 6 packages led by our teams:

If you have a use case, present it to us in 1 hour and we come back to you with a co-innovation proposal

A half-day of discussions, acculturation and ideation to get to know one another

two days in a FabLab alternating feedback, acculturation, workshops, immersion, etc. An immersive and dynamic format to define your project roadmap

four days to complete to specifications

four days to prototype our solutions with us

These packages can be conducted in our FabLabs or virtually.

Customer stories

Experiment@FabLab is a co-creation process. During half a day, 1 day or more, you can immerse yourself in tomorrow's technologies and bring out use cases in order to find together your solutions and technologies of tomorrow. Discover the stories of our customers who have experienced Experiment@FabLab. Like them, go on an adventure

Sector: health company

Context:

The company launched a study to identify the added value for their Production teams of Virtual Reality training. To do so, we accompanied our client in his reflection by our teams.

  • both in understanding the world of virtual reality and the possibilities in the world of training, including through workshops and a day of immersion and acculturation
  • in the realization of prototypes allowing them to project themselves and to carry out the key phases of the creation of training in virtual reality

To do this:

  • Animation of a day of acculturation and design workshops
  • 3D modeling of a training space
  • Production of an interactive 3D environment (Unity 3D) accessible on PC and VR headsets
  • Production of a training sequence based on 360° images and videos (Unity 3D) accessible on PC and Oculus Quest headset
  • Establishment of a medium-term action plan

Sector: health company

Context:

The company launched a study to identify the added value for their Production teams of Virtual Reality training. To do so, we accompanied our client in his reflection by our teams.

  • both in understanding the world of virtual reality and the possibilities in the world of training, particularly through workshops and a day of immersion and acculturation
  • in the realization of prototypes allowing them to project themselves and to carry out the key phases of the creation of training in virtual reality

To do this:

  • Facilitation of an acculturation day and design workshops
  • 3D modeling of a training space
  • Production of an interactive 3D environment (Unity 3D) accessible on PC and VR headsets
  • Production of a training sequence based on 360° images and videos (Unity 3D) accessible on PC and Oculus Quest headset
  • Establishment of a medium-term action plan

Sector: health company

Context:

The company launched a study to identify the added value for their production teams of Virtual Reality training. To do this, our teams accompanied our client in his reflection.

  • both in understanding the world of virtual reality and the possibilities in the world of training, particularly through workshops and a day of immersion and acculturation
  • in the realization of prototypes allowing them to project themselves and to carry out the key phases of the creation of training in virtual reality

To do this:

  • Facilitation of an acculturation day and design workshops
  • 3D modeling of a training space
  • Production of an interactive 3D environment (Unity 3D) accessible on PC and VR headsets
  • Production of a training sequence based on 360° images and videos (Unity 3D) accessible on PC and Oculus Quest headset
  • Establishment of a medium-term action plan